14 – Magic Items

We have a full house with Keith, Wayne, Kristian, and Scott discussing the scope and role of magic items in Eberron.

Time Markers

  1. 00:00:00 – Introduction
  2. 00:01:31Gaiming and BS 206 – Magic and Eberron
  3. 00:02:07 – Ubiquity vs. Power Level
  4. 00:04:09 – Systems Dependent on Magic Items
  5. 00:09:33 – Setting Player Expectations
  6. 00:10:53 – Utility Instead of Power
  7. 00:14:52 – Where Do We Get Those Wonderful Toys?
  8. 00:22:31 – Designing Magic Items to Solve Problems
  9. 00:26:00 – Availability of Utility Items in a Campaign
  10. 00:30:41 – Wands as Common Tools
  11. 00:33:14 – Artificers as Weird Scientists
  12. 00:35:50 – Wizards Codifying Magic
  13. 00:37:00 – Consumable Magic Items
  14. 00:38:51 – Everyday Items as Magic Items
  15. 00:42:09 – Warforged as Magic Items
  16. 00:43:54 – Warforged Docents
  17. 00:47:09 – Acquiring Magic Items
  18. 00:49:36 – Dragonshard Items
  19. 00:52:56 – Eldritch Machines
  20. 00:56:10 – Aerenal and Mundane Magic Items
  21. 00:58:26 – Purchasing Magic Items
  22. 01:03:02 – Expensive but Not Powerful
  23. 01:03:45 – Crafting Magic Items
  24. 01:07:19 – Wrapping Up

Special Thanks

A huge thank you to Rob Abrazado for helping us fix some audio drift issues that were delaying out release!

Dragon Con 2018 – Eberron Returns!

In his “Eberron Returns!” Dragon Con panel, Keith fields questions about Eberron and its return for Dungeons & Dragons 5e. 

12 – Halflings

Keith, Wayne, and Kristian explore the culture and lives of halflings (and the dinosaurs they rode in on).

Time Markers

  1. 00:00:00 – Introduction
  2. 00:00:59 – Readings
  3. 00:04:34 – Halfling Culture
  4. 00:06:17 – Various Cultural Identities
  5. 00:08:36 – Roots in Wandering Tribes
  6. 00:13:23 – Mysterious Destinations in the Talenta Plains
  7. 00:21:11 – Racial Traits
  8. 00:27:33 – Halflings Riding Dinosaurs!
  9. 00:33:43 – Manifest Zones in the Talenta Plains
  10. 00:34:48 – Nation of Nations: Subcultures among Tribes
  11. 00:41:15 – Halfling Naming Conventions
  12. 00:42:48 – Civilized and Dragonmark Ties to Tradition
  13. 00:44:56 – Migrant Halflings Travling across Khorvaire
  14. 00:45:31 – Surviving and Making Your Way
  15. 00:47:45 – Tribalism within Organizations
  16. 00:50:39 – Wanderers Settling in Cities
  17. 00:54:46 – Dragonmarked Houses
  18. 00:55:56 – House Ghallanda Making Friends
  19. 01:02:08 – House Jorasco’s Vital Services
  20. 01:08:34 – Playing a Dragonmarked Halfling
  21. 01:16:12 – Wrapping up