The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.
The Trust assures all our listeners that Keith, Wayne and Imogen aren’t stirring up trouble during their deep dive into the lore of Eberron’s gnomes.
Keith, Wayne and Imogen open up the lab and get experimental… it’s time to talk artificers and arcane science!
Cold Sun and Poison Dusk threaten Keith, Wayne and Imogen as they explore the frontiers of Q’barra.
Keith, Wayne and Imogen stare into the witch’s pot to get a glimpse of the next D&D 5th Edition hardcover.
The Inspired graciously welcome Keith, Wayne and Imogen to the Unity of Riedra.