01 – Introductions

The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.

Time Markers

  • 00:00:00 – Introductions
  • 00:01:05 – Keith’s Background
  • 00:02:19 – Wayne’s Background
  • 00:03:22 – Scott’s Background
  • 00:04:32 – Kristian’s Background
  • 00:06:18 – Keith Wants to Do More with Eberron
  • 00:08:12 – Origins of Manifest Zone
  • 00:08:58 – Scope of the Show
  • 00:09:31 – Topic: What Makes Eberron Unique
  • 00:14:02 – The Design of Gnomes in Eberron
  • 00:16:27 – Exploring Real World Issues with Magic as Technology
  • 00:17:23 – Dragonmarked House, Magical Economy, and Corporate Power
  • 00:18:53 – Eberron as a Versatile, Cross-genre Setting
  • 00:20:22 – Keith’s ‘Lost’ Campaign Set in Lammania
  • 00:23:56 – Eberron as a Sandbox Setting
  • 00:28:17 – Inspiration vs. Canon and Metaplot
  • 00:33:27 – PCs As Most Powerful Characters in the Setting
  • 00:39:05 – What Eberron Is Not
  • 00:42:00 – Magic as Technology
  • 00:43:20 – Magic as Industry
  • 00:44:02 – Dragonmarks Are about Focus Items
  • 00:45:15 – What Is an Eberron Campaign?
  • 00:45:37 – Setting Player Expectations
  • 00:46:30 – Failure Can Be a Part of the Story
  • 00:49:21 – Moving among Cross-genre Stories
  • 00:53:57 – Fail Forward Mechanics [Beginning of Audio Glitches]
  • 00:55:37 – The GM Is a Story Facilitator, Not the Enemy
  • 00:58:29 – Closing

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13 – Wayfinder’s Guide to Eberron

Keith, Wayne, and Kristian discuss Wayfinder’s Guide to Eberron, Keith’s 5e supplement for Eberron.

More Links

11 – The Lords of Dust

Keith, Wayne, and Kristian discuss the Lords of Dust and their complex schemes.

Time Markers

  • 00:00:00 – Introduction
  • 00:01:52 – Readings
  • 00:04:25 – Why Rakshasa; “Overlords” vs. “Rajahs”
  • 00:08:20 – Overlords embody a concept of evil
  • 00:11:47 – Exposing the PCs to The Lords of Dust’s plans without spoilers
  • 00:17:10 – The Lords of Dust feeling “too big”
  • 00:25:37 – Only use on one or two grand-scale villains
  • 00:27:41 – Threats for specific genres
  • 00:29:14 – Focus on a specific objective, not the epic scheme
  • 00:29:42 – The essence of the Overlords and the Lords of Dust
  • 00:33:05 – Why the rakshasas don’t just rule the world
  • 00:37:30 – Complex manipulations of the prophecy
  • 00:44:47 – Make your own Overlord
  • 00:45:37 – The Overlords are not allies
  • 00:47:04 – The world knows very little about the Overlords
  • 00:48:44 – Overlord names, titles, and themes
  • 00:52:25 – For Players
  • 00:52:57 – Progressively scaling up the enemies
  • 01:02:04 – Using the story to shape your character’s perspective
  • 01:02:45 – Warlocks and Overlord patrons
  • 01:04:45 – Trappings for class abilities
  • 01:06:39 – Wrap up

10 – Dragons

Scott, Keith, and Kristian explore the role of dragons in the world of Eberron.

Time Markers