01 – Introductions

The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.

Time Markers

  1. 00:00:00 – Introductions
  2. 00:01:05 – Keith’s Background
  3. 00:02:19 – Wayne’s Background
  4. 00:03:22 – Scott’s Background
  5. 00:04:32 – Kristian’s Background
  6. 00:06:18 – Keith Wants to Do More with Eberron
  7. 00:08:12 – Origins of Manifest Zone
  8. 00:08:58 – Scope of the Show
  9. 00:09:31 – Topic: What Makes Eberron Unique
  10. 00:14:02The Design of Gnomes in Eberron
  11. 00:16:27 – Exploring Real World Issues with Magic as Technology
  12. 00:17:23 – Dragonmarked House, Magical Economy, and Corporate Power
  13. 00:18:53 – Eberron as a Versatile, Cross-genre Setting
  14. 00:20:22 – Keith’s ‘Lost’ Campaign Set in Lammania
  15. 00:23:56 – Eberron as a Sandbox Setting
  16. 00:28:17 – Inspiration vs. Canon and Metaplot
  17. 00:33:27 – PCs As Most Powerful Characters in the Setting
  18. 00:39:05 – What Eberron Is Not
  19. 00:42:00 – Magic as Technology
  20. 00:43:20 – Magic as Industry
  21. 00:44:02 – Dragonmarks Are about Focus Items
  22. 00:45:15 – What Is an Eberron Campaign?
  23. 00:45:37 – Setting Player Expectations
  24. 00:46:30 – Failure Can Be a Part of the Story
  25. 00:49:21 – Moving among Cross-genre Stories
  26. 00:53:57 – Fail Forward Mechanics [Beginning of Audio Glitches]
  27. 00:55:37 – The GM Is a Story Facilitator, Not the Enemy
  28. 00:58:29 – Closing

To subscribe to Manifest Zone, visit manifest.zone. (Yes, that’s the real URL.)

KimiKon 2018 – Welcome to Eberron with Keith Baker

In his “Welcome to Eberron” panel at KimiKon 2018, Keith speaks with an audience of newcomers to the Eberron campaign setting.

Audio editing by Rob Abrazado.

14 – Magic Items

We have a full house with Keith, Wayne, Kristian, and Scott discussing the scope and role of magic items in Eberron.

Time Markers

  1. 00:00:00 – Introduction
  2. 00:01:31Gaming and BS 206 – Magic and Eberron
  3. 00:02:07 – Ubiquity vs. Power Level
  4. 00:04:09 – Systems Dependent on Magic Items
  5. 00:09:33 – Setting Player Expectations
  6. 00:10:53 – Utility Instead of Power
  7. 00:14:52 – Where Do We Get Those Wonderful Toys?
  8. 00:22:31 – Designing Magic Items to Solve Problems
  9. 00:26:00 – Availability of Utility Items in a Campaign
  10. 00:30:41 – Wands as Common Tools
  11. 00:33:14 – Artificers as Weird Scientists
  12. 00:35:50 – Wizards Codifying Magic
  13. 00:37:00 – Consumable Magic Items
  14. 00:38:51 – Everyday Items as Magic Items
  15. 00:42:09 – Warforged as Magic Items
  16. 00:43:54 – Warforged Docents
  17. 00:47:09 – Acquiring Magic Items
  18. 00:49:36 – Dragonshard Items
  19. 00:52:56 – Eldritch Machines
  20. 00:56:10 – Aerenal and Mundane Magic Items
  21. 00:58:26 – Purchasing Magic Items
  22. 01:03:02 – Expensive but Not Powerful
  23. 01:03:45 – Crafting Magic Items
  24. 01:07:19 – Wrapping Up

Special Thanks

A huge thank you to Rob Abrazado for helping us fix some audio drift issues that were delaying out release!

Dragon Con 2018 – Eberron Returns!

In his “Eberron Returns!” Dragon Con panel, Keith fields questions about Eberron and its return for Dungeons & Dragons 5e.