01 – Introductions

The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.

Time Markers

  • 00:00:00 – Introductions
  • 00:01:05 – Keith’s Background
  • 00:02:19 – Wayne’s Background
  • 00:03:22 – Scott’s Background
  • 00:04:32 – Kristian’s Background
  • 00:06:18 – Keith Wants to Do More with Eberron
  • 00:08:12 – Origins of Manifest Zone
  • 00:08:58 – Scope of the Show
  • 00:09:31 – Topic: What Makes Eberron Unique
  • 00:14:02 – The Design of Gnomes in Eberron
  • 00:16:27 – Exploring Real World Issues with Magic as Technology
  • 00:17:23 – Dragonmarked House, Magical Economy, and Corporate Power
  • 00:18:53 – Eberron as a Versatile, Cross-genre Setting
  • 00:20:22 – Keith’s ‘Lost’ Campaign Set in Lammania
  • 00:23:56 – Eberron as a Sandbox Setting
  • 00:28:17 – Inspiration vs. Canon and Metaplot
  • 00:33:27 – PCs As Most Powerful Characters in the Setting
  • 00:39:05 – What Eberron Is Not
  • 00:42:00 – Magic as Technology
  • 00:43:20 – Magic as Industry
  • 00:44:02 – Dragonmarks Are about Focus Items
  • 00:45:15 – What Is an Eberron Campaign?
  • 00:45:37 – Setting Player Expectations
  • 00:46:30 – Failure Can Be a Part of the Story
  • 00:49:21 – Moving among Cross-genre Stories
  • 00:53:57 – Fail Forward Mechanics [Beginning of Audio Glitches]
  • 00:55:37 – The GM Is a Story Facilitator, Not the Enemy
  • 00:58:29 – Closing

To subscribe to Manifest Zone, visit manifest.zone. (Yes, that’s the real URL.)

Dragon Con 2018 – Eberron Returns!

In his “Eberron Returns!” Dragon Con panel, Keith fields questions about Eberron and its return for Dungeons & Dragons 5e. 

12 – Halflings

Keith, Wayne, and Kristian explore the culture and lives of halflings (and the dinosaurs they rode in on).

Time Markers

  • 00:00:00 – Introduction
  • 00:00:59 – Readings
  • 00:04:34 – Halfling Culture
  • 00:06:17 – Various Cultural Identities
  • 00:08:36 – Roots in Wandering Tribes
  • 00:13:23 – Mysterious Destinations in the Talenta Plains
  • 00:21:11 – Racial Traits
  • 00:27:33 – Halflings Riding Dinosaurs!
  • 00:33:43 – Manifest Zones in the Talenta Plains
  • 00:34:48 – Nation of Nations: Subcultures among Tribes
  • 00:41:15 – Halfling Naming Conventions
  • 00:42:48 – Civilized and Dragonmark Ties to Tradition
  • 00:44:56 – Migrant Halflings Travling across Khorvaire
  • 00:45:31 – Surviving and Making Your Way
  • 00:47:45 – Tribalism within Organizations
  • 00:50:39 – Wanderers Settling in Cities
  • 00:54:46 – Dragonmarked Houses
  • 00:55:56 – House Ghallanda Making Friends
  • 01:02:08 – House Jorasco’s Vital Services
  • 01:08:34 – Playing a Dragonmarked Halfling
  • 01:16:12 – Wrapping up

13 – Wayfinder’s Guide to Eberron

Keith, Wayne, and Kristian discuss Wayfinder’s Guide to Eberron, Keith’s 5e supplement for Eberron.

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