Keith, Kristian, and Wayne discuss religion in the world of Eberron.
Time Markers
- 00:00:00 – Introduction
- 00:00:40 – Readings:
- 00:03:44 – Clergy vs. Divinely Empowered
- 00:05:26 – Religion Is about Faith; Both Are Subjective
- 00:09:17 – Temples Are for Spiritual Guidance, Not Healing
- 00:10:48 – The Sovereign Host
- 00:18:24 – The Silver Flame and Other ‘Forces’
- 00:24:41 – Other Faiths
- 00:27:30 – For GMs
- 00:28:06 – What Story Are You Telling?
- 00:30:16 – The Role of Religion in Your Campaign
- 00:36:15 – Just Incorporating Religions Culturally
- 00:38:00 – Misusing The Silver Flame
- 00:41:56 – For Players
- 00:42:23 – Faith as Source of Divine Power
- 00:45:17 – Evidence or Weakening of Faith
- 00:51:38 – Divine Power vs Non-divine Religious Characters
- 00:55:58 – Interacting with Established Religions
- 01:00:37 – Details Don’t Have to Be Developed at the Start
- 01:01:34 – Roles and Relationships of Religious Characters
- 01:03:51 – Safely Exploring Religious Issues
- 01:05:37 – Easter Egg
- 01:07:22 – Wrap up
Podcast: Play in new window | Download (Duration: 1:09:32 — 56.1MB)
The Dark Six were mentioned in regards to how Droaamish natives share their viewpoints, but what of the commonfolk who revere the Six, or a god of the Dark Six?
The idea of bad people in good religions is touched upon, but what about champions of good in the more traditionally evil religions?