Religion

Keith, Kristian, and Wayne discuss religion in the world of Eberron.

Time Markers

  1. 00:00:00 – Introduction
  2. 00:00:40 – Readings:
  3. 00:03:44 – Clergy vs. Divinely Empowered
  4. 00:05:26 – Religion Is about Faith; Both Are Subjective
  5. 00:09:17 – Temples Are for Spiritual Guidance, Not Healing
  6. 00:10:48 – The Sovereign Host
  7. 00:18:24 – The Silver Flame and Other ‘Forces’
  8. 00:24:41 – Other Faiths
  9. 00:27:30 – For GMs
  10. 00:28:06 – What Story Are You Telling?
  11. 00:30:16 – The Role of Religion in Your Campaign
  12. 00:36:15 – Just Incorporating Religions Culturally
  13. 00:38:00 – Misusing The Silver Flame
  14. 00:41:56 – For Players
  15. 00:42:23 – Faith as Source of Divine Power
  16. 00:45:17 – Evidence or Weakening of Faith
  17. 00:51:38Divine Power vs Non-divine Religious Characters
  18. 00:55:58 – Interacting with Established Religions
  19. 01:00:37 – Details Don’t Have to Be Developed at the Start
  20. 01:01:34 – Roles and Relationships of Religious Characters
  21. 01:03:51 – Safely Exploring Religious Issues
  22. 01:05:37Easter Egg
  23. 01:07:22 – Wrap up

One Reply to “Religion”

  1. The Dark Six were mentioned in regards to how Droaamish natives share their viewpoints, but what of the commonfolk who revere the Six, or a god of the Dark Six?

    The idea of bad people in good religions is touched upon, but what about champions of good in the more traditionally evil religions?

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