Introducing Our Q&A Segment, The Speaking Stone

As a means to address your questions without taking away from the time we have during episodes, but also giving you more Eberron stuff to listen to between episodes, we’re creating a separate segment called The Speaking Stone which will be included in the podcast feed.

You can submit your questions related to our discussions via our Speaking Stone form, which will add it to our queue. We’ll try to answer as many as we feasibly can, and it’s entirely possible for more than one of us responding with a clip.

Please note that we are specifically answering question related to topics we’ve covered in an episode. Questions related to specific rule mechanics or how to use a particular class in the setting would not qualify, nor would questions related to topics we haven’t covered yet.

01 – Introductions

The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.

Time Markers

  • 00:00:00 – Introductions
  • 00:01:05 – Keith’s Background
  • 00:02:19 – Wayne’s Background
  • 00:03:22 – Scott’s Background
  • 00:04:32 – Kristian’s Background
  • 00:06:18 – Keith Wants to Do More with Eberron
  • 00:08:12 – Origins of Manifest Zone
  • 00:08:58 – Scope of the Show
  • 00:09:31 – Topic: What Makes Eberron Unique
  • 00:14:02 – The Design of Gnomes in Eberron
  • 00:16:27 – Exploring Real World Issues with Magic as Technology
  • 00:17:23 – Dragonmarked House, Magical Economy, and Corporate Power
  • 00:18:53 – Eberron as a Versatile, Cross-genre Setting
  • 00:20:22 – Keith’s ‘Lost’ Campaign Set in Lammania
  • 00:23:56 – Eberron as a Sandbox Setting
  • 00:28:17 – Inspiration vs. Canon and Metaplot
  • 00:33:27 – PCs As Most Powerful Characters in the Setting
  • 00:39:05 – What Eberron Is Not
  • 00:42:00 – Magic as Technology
  • 00:43:20 – Magic as Industry
  • 00:44:02 – Dragonmarks Are about Focus Items
  • 00:45:15 – What Is an Eberron Campaign?
  • 00:45:37 – Setting Player Expectations
  • 00:46:30 – Failure Can Be a Part of the Story
  • 00:49:21 – Moving among Cross-genre Stories
  • 00:53:57 – Fail Forward Mechanics [Beginning of Audio Glitches]
  • 00:55:37 – The GM Is a Story Facilitator, Not the Enemy
  • 00:58:29 – Closing

To subscribe to Manifest Zone, visit manifest.zone. (Yes, that’s the real URL.)