01 – Introductions

The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.


  • Introductions
  • Origin of Manifest Zone
  • Scope of the Show
  • What Makes Eberron a Unique Setting, and Why Should GMs Consider It?
  • Eberron As a Sandbox Setting
  • Inspiration vs. Canon and Metaplot
  • What is Eberron Not
  • Magic as Technology
  • What Makes an Eberron Campaign
  • Setting Player Expectations
  • Next Episode: The Last War

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