02 – The Last War

The hosts discuss The Last War and the significant impact it had on the continent of Khorvaire as well as how it might influence the characters within the world.

Time Markers

  1. 00:00:00 – Opening
  2. 00:01:07 – What is The Last War?
  3. 00:09:25 – Innovations of the Last War
  4. 00:11:14 – Shift of Power toward Dragonmarked Houses
  5. 00:18:40 – Warforged as Living Reminders
  6. 00:20:01 – Warforged Finding a Place in the World
  7. 00:22:54 – New Nations of Khorvaire
  8. 00:24:19 – Droaam Not Recognized As a Nation
  9. 00:26:29 – Why Was Darguun Recognized?
  10. 00:30:26 – Summarizing the Last War
  11. 00:36:05 – Not a Constant War
  12. 00:37:48 – The Impact on PCs
  13. 00:38:15 – Everyone Was Affected
  14. 00:39:52 – A Starting Point for Character Backgrounds
  15. 00:42:48 – Kalashtar in the Last War
  16. 00:48:52 – Aberrant Dragonmarked as Brelish Special Ops
  17. 00:49:26 – Psychological and Physical Wounds
  18. 00:54:48 – Understanding Trauma
  19. 01:02:32 – Interludes and Flashbacks
  20. 01:03:44 – ‘Sibling Rivalry’
  21. 01:08:19 – How to Use the Last War As a GM
  22. 01:10:51 – The Mournland as a New Nation
  23. 01:11:50 – Cyran Refugees
  24. 01:13:35 – Former Enemies
  25. 01:16:14 – War-torn Landscape
  26. 01:19:02 – ‘Steel Shadows’ in Dungeon #115
  27. 01:20:57 – Keith Wishes for More Exploration of Magical Innovations
  28. 01:23:12Heroes of Battle (D&D v3.5)
  29. 01:24:01 – Wrap Up

01 – Introductions

The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.

Time Markers

  1. 00:00:00 – Introductions
  2. 00:01:05 – Keith’s Background
  3. 00:02:19 – Wayne’s Background
  4. 00:03:22 – Scott’s Background
  5. 00:04:32 – Kristian’s Background
  6. 00:06:18 – Keith Wants to Do More with Eberron
  7. 00:08:12 – Origins of Manifest Zone
  8. 00:08:58 – Scope of the Show
  9. 00:09:31 – Topic: What Makes Eberron Unique
  10. 00:14:02The Design of Gnomes in Eberron
  11. 00:16:27 – Exploring Real World Issues with Magic as Technology
  12. 00:17:23 – Dragonmarked House, Magical Economy, and Corporate Power
  13. 00:18:53 – Eberron as a Versatile, Cross-genre Setting
  14. 00:20:22 – Keith’s ‘Lost’ Campaign Set in Lammania
  15. 00:23:56 – Eberron as a Sandbox Setting
  16. 00:28:17 – Inspiration vs. Canon and Metaplot
  17. 00:33:27 – PCs As Most Powerful Characters in the Setting
  18. 00:39:05 – What Eberron Is Not
  19. 00:42:00 – Magic as Technology
  20. 00:43:20 – Magic as Industry
  21. 00:44:02 – Dragonmarks Are about Focus Items
  22. 00:45:15 – What Is an Eberron Campaign?
  23. 00:45:37 – Setting Player Expectations
  24. 00:46:30 – Failure Can Be a Part of the Story
  25. 00:49:21 – Moving among Cross-genre Stories
  26. 00:53:57 – Fail Forward Mechanics [Beginning of Audio Glitches]
  27. 00:55:37 – The GM Is a Story Facilitator, Not the Enemy
  28. 00:58:29 – Closing

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