06 – Elves

Keith and Kristian discuss the Aereni, Tairnadal, and Valenar elves of Eberron.

Outline

  • 00:00:00 – Introduction
  • Articles
  • 00:01:59 – Aging, Experiences, and Culture
  • 00:06:21 – Aereni and the Undying Court
  • 00:07:53 – Line of Vol and Necromancy
  • 00:10:26 – The Tairnadal and the Ancestor Spirits
  • 00:13:56 – Culture is Their Flavor
  • 00:15:03 – Starting Age and Training to Perfection
  • 00:29:07 – Elven Dragonmarked Families
  • 00:31:53 – For GMs
  • 00:32:11 – Age and ‘Recent’ Experiences
  • 00:35:09 – Emphasizing a Sense of Elvish Tradition
  • 00:37:38 – Elvish Heirlooms and Legacy Items
  • 00:41:39 – Elven Dragonmarked Houses
  • 00:46:39 – Long-term Story Elements
  • 00:50:01 – For Players
  • 00:50:41 – Perfected Skill
  • 00:52:18 – Outlook toward Physical Beauty
  • 00:55:18 – Passing on Relics as Legacy
  • 00:57:53 – Custom Spells As a Speciality
  • 00:59:45 – Tairnadal and Valenar
  • 01:01:52 – Who is Your Tairnadal Patron Ancestor?
  • 01:09:35 – Aereni Lines
  • 01:12:12 – Lines Associated with Undying Court
  • 01:14:47 – Interacting with Non-elven Magic Users
  • 01:16:03 – Outro

One Reply to “06 – Elves”

  1. So, if Elven magic (or Aerneri magic, I guess) is basically standardized (everyone performs a spell the exact same way), I can see that having a significant effect in terms of efficiency. Repairing an enchantment won’t take some guesswork to figure out where the syllabic emphasis or whatnot was. If a group of elves is doing a ritual and one of them keels over and dies, another one could take over, because again, standardized magic.

    The effect of this standardization, though, is I feel as if elves would have more magic, more enchantments, than in Khorvaire. Perhaps a smaller variety of very common enchantments, but I can certainly see some being as ubiquitous as, say, a lightbulb or indoor plumbing.

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