04 – Religion

Keith, Kristian, and Wayne discuss religion in the world of Eberron.

Time Markers

  • 00:00:00 – Introduction
  • 00:00:40 – Readings:
  • 00:03:44 – Clergy vs. Divinely Empowered
  • 00:05:26 – Religion Is about Faith; Both Are Subjective
  • 00:09:17 – Temples Are for Spiritual Guidance, Not Healing
  • 00:10:48 – The Sovereign Host
  • 00:18:24 – The Silver Flame and Other ‘Forces’
  • 00:24:41 – Other Faiths
  • 00:27:30 – For GMs
  • 00:28:06 – What Story Are You Telling?
  • 00:30:16 – The Role of Religion in Your Campaign
  • 00:36:15 – Just Incorporating Religions Culturally
  • 00:38:00 – Misusing The Silver Flame
  • 00:41:56 – For Players
  • 00:42:23 – Faith as Source of Divine Power
  • 00:45:17 – Evidence or Weakening of Faith
  • 00:51:38 – Divine Power vs Non-divine Religious Characters
  • 00:55:58 – Interacting with Established Religions
  • 01:00:37 – Details Don’t Have to Be Developed at the Start
  • 01:01:34 – Roles and Relationships of Religious Characters
  • 01:03:51 – Safely Exploring Religious Issues
  • 01:05:37 – Easter Egg
  • 01:07:22 – Wrap up

One Reply to “04 – Religion”

  1. The Dark Six were mentioned in regards to how Droaamish natives share their viewpoints, but what of the commonfolk who revere the Six, or a god of the Dark Six?

    The idea of bad people in good religions is touched upon, but what about champions of good in the more traditionally evil religions?

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