03 – Dragonmarks and Dragonmarked Houses

Keith, Scott, and Kristian discuss using dragonmarks and the dragonmarked houses in an Eberron game.

Outline

  • 00:00:00 – Introduction
  • 00:00:43 – Clarifying the Scope of the Show
  • 00:01:32 – Keith’s Articles on Dragonmarks
  • 00:03:07 – Dragonmarks and the Draconic Prophecy
  • 00:05:01 – History of Dragonmarks
  • 00:07:34 – Manifesting Marks
  • 00:13:55 – More Than Just Spell-like Abilities
  • 00:16:00 – Attempts to Duplicate Dragonmark Abilities/The Role of the Twelve
  • 00:18:50 – The Influence of the Guilds
  • 00:22:26 – Responsibility of Having a Dragonmark
  • 00:24:01 – Shift of Power from Nations to Houses
  • 00:26:56 – Aberrant Marks
  • 00:31:13 – Pillars of the Economy
  • 00:32:46 – House Tarkanan
  • 00:41:35 – How GMs Can Use Dragonmarked Houses
  • 00:41:54 – Conflicts with and among the Houses
  • 00:43:25 – Running them as Megacorporations
  • 00:49:20 – Events of Prophetic Significance
  • 00:51:39 – The Mark of Death as a Plot Hook
  • 00:53:02 – Manifesting a Mark is a Story Hook
  • 00:58:28 – More on Aberrant Marks
  • 01:00:52 – Potential Patrons and Enemies
  • 01:02:29 – Biographical Backgrounds for Players
  • 01:08:08 – Being marked is more than just the powers
  • 01:10:42 – Feeling overwhelmed by complex intrigue
  • 01:13:08 – Wrap up

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