03 – Dragonmarks and Dragonmarked Houses

Keith, Scott, and Kristian discuss using dragonmarks and the dragonmarked houses in an Eberron game.

Time Markers

  1. 00:00:00 – Introduction
  2. 00:00:43 – Clarifying the Scope of the Show
  3. 00:01:32 – Keith’s Articles on Dragonmarks
  4. 00:03:07 – Dragonmarks and the Draconic Prophecy
  5. 00:05:01 – History of Dragonmarks
  6. 00:07:34 – Manifesting Marks
  7. 00:13:55 – More Than Just Spell-like Abilities
  8. 00:16:00 – Attempts to Duplicate Dragonmark Abilities/The Role of the Twelve
  9. 00:18:50 – The Influence of the Guilds
  10. 00:22:26 – Responsibility of Having a Dragonmark
  11. 00:24:01 – Shift of Power from Nations to Houses
  12. 00:26:56 – Aberrant Marks
  13. 00:31:13 – Pillars of the Economy
  14. 00:32:46 – House Tarkanan
  15. 00:41:35 – How GMs Can Use Dragonmarked Houses
  16. 00:41:54 – Conflicts with and among the Houses
  17. 00:43:25 – Running them as Megacorporations
  18. 00:49:20 – Events of Prophetic Significance
  19. 00:51:39 – The Mark of Death as a Plot Hook
  20. 00:53:02 – Manifesting a Mark is a Story Hook
  21. 00:58:28 – More on Aberrant Marks
  22. 01:00:52 – Potential Patrons and Enemies
  23. 01:02:29 – Biographical Backgrounds for Players
  24. 01:08:08 – Being marked is more than just the powers
  25. 01:10:42 – Feeling overwhelmed by complex intrigue
  26. 01:13:08 – Wrap up

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