Thanks, Chris! That’s exactly how I feel about Hansel and Gretel: Witch Hunters. It’s so cheesy, but it’s so much fun that you don’t care and are along for the ride.
Glad you’re enjoying the show, too. We take a lot of pride in it, and it feels really good to know that so many listeners find so much value in it.
Savage Worlds Adventure Edition (SWADE) is a great improvement over previous iterations of the core rules, and yet it still doesn’t break too far away from those editions such that it’s like learning a new system altogether. When I read SWADE, all I could think of was Eberron. Even the revisions to Weird Science being just a trapping of “casting with gadgets” as a trapping is fitting to how 5e treats Artificers. The rules for the Artificer Edge and Arcane Devices as temporary magic items are right at home in Eberron, too. Heck even a few o the illustrations in the book look like they belong in Eberron.
You should give it a try. I think it might like how Savage Worlds plays in this new edition.